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Using the character actions and camera language from @Video 1, generate a combat sequence featuring the characters from @Image 1 and @Image 2, set against the b
Using the character actions and camera language from @Video 1, generate a combat sequence featuring the characters from @Image 1 and @Image 2, set against the background of @Image 3. The fight choreography and visual style should emulate the pixel-art, side-scrolling combat of the classic game Contra, including retro movement rhythms and arcade-style impact beats. Apply the background music from @Audio 1, and synchronize additional combat sound effects—hits, jumps, and weapon actions—with the on-screen fighting motions to enhance intensity and immersion.
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