VideoPrompt

Explore, Create & Sell Powerful AI Prompts

Free AI Video Prompt Library

故事与电影

You can’t rush a seed

You can’t rush a seed.

✦ Prompt
You can’t rush a seed.
You've got this, tiny salad

seedance 2.5- Prompt 

Create a 30-second, 16:9 episode with Nell and Otis, applying the supplied identity, style and voice locks. Sheltered cottage potting bench in warm afternoon light. Nell is left, Otis right; keep matched eyelines. One clay pot, seed, teaspoon and watering can. Seed never sprouts. The story ends with Nell choosing to let it grow. 0-3s: Medium close-up. Nell has lifted the seed on a teaspoon and holds it still. NELL: "Are you growing yet?" 3-6s: Reverse close-up. Otis looks from the seed to her. OTIS: "It was trying." 6-9s: Nell, puzzled, spoon steady. NELL: "I've checked five times." 9-13s: Otis pauses, then gently replies. OTIS: "You've interrupted five times." 13-18s: Two-shot. Nell replants and covers the seed, then looks up. NELL: "So I just leave it?" 18-22s: Stable Otis close-up. OTIS: "Water. Sunshine. Time. You're in charge of two." 22-26s: Nell lightly waters, then speaks. NELL: "Can I give it encouragement?" Beat. OTIS, offscreen: "Quietly." 26-30s: NELL whispers to the pot: "You've got this, tiny salad." She withdraws her hands. End with Otis's smile and the undisturbed pot. MUSIC: Original sparse 78 BPM nylon guitar and felt piano. Almost silent during the key advice. One plucked note after the final joke, soft resolution. SFX: Birds, teaspoon tick, brief watering. Only named speakers talk, in English, one at a time. Preserve assigned voices and natural lip-sync. No narration, extra dialogue, text, subtitles or instant plant growth. Dialogue ends before the final second. STYLE LOCK: 16:9, grounded live-action storybook realism. Original fictional cast, natural faces and anatomy, tactile cloth, worn wood, gentle window or late-afternoon light. Restrained warm grade, natural depth of field. Eye-level conversation, stable close-ups, motivated wides. Preserve faces, hair, wardrobe, prop states and eyelines across cuts. No 2D animation, plastic skin or exaggerated cartoon proportions. IDENTITY MAP: Nell = @Image1. Otis = @Image2. These images supply identity and wardrobe only. Use this episode's setting and actions. VOICE LOCK: NELL_V1 - proposed casting specification:** Youthful girl voice, light mid-high register, clear contemporary British English, lightly breathy beginnings, nimble rhythm, natural contractions. Excitement quickens the delivery without becoming shrill. Questions lift gently; sincere moments slow slightly. No baby talk, adult falsetto, exaggerated squeak or imitation of the reference child. Target ordinary speaking passages around 140-160 words per minute, allowing separate reaction pauses. **OTIS_V1 - proposed casting specification:** Mature male voice, warm low-mid register, mild natural grain, clear contemporary British English. Unhurried, conversational, dry humor. Ordinary speaking passages around 115-135 words per minute, with short pauses before a useful question. No announcer delivery, theatrical growl, sermon cadence or imitation of the reference grandfather. Keep accent, resonance and vocal age stable when emotion changes.Speak only the English dialogue in this episode. Emotion may change; vocal identity must not. Never exchange or blend the voices. DIALOGUE: No narrator, voiceover, internal monologue, improvised lines or added moral. One speaker at a time. Listener reacts silently with lips at rest. Settle major hand actions before speaking. Allow small conversational pauses. Offscreen lines must still belong to the named character in the scene. Never cut away to hide all difficult lines; prioritize a clear speaking face. MUSIC: Newly composed, sparse acoustic underscore with nylon guitar and felt piano. Quiet under speech; thin to near-silence for the key question. One small musical response after the visual joke. No sung words, continuous emotional swell or laugh track. SOUND: Natural room or outdoor ambience, specific prop sounds. Keep dialogue intelligible. No generated captions, text or speech bubbles.

@dreamina_ai #DreaminaCPP